Musings from Lythos

Media in Review: No Case Should Remain Unsolved

No Case Should Remain Unsolved is a piece of interactive fiction where you take on the role of a retired police detective being asked to look into a missing persons cold case. A young girl named Seowon disappeared and was never found, and once you start looking into your case notes, it quickly becomes obvious that literally everyone involved in the case was lying somehow. From there, your goal is to piece together the testimony and figure out who said what and when, with the game helpfully locking them into place once you've identified both.

About half of the game's fragments are available from the start, but some testimony is locked via small logic puzzles - what did this person carry with them? Can you prove that this person wasn't where they said they were? Others require you to figure out dates or codes from the information you have available - when was this person discharged from the hospital? This character uses their daughter's birthday as a combination lock, etc. And finally, some is just outright locked by a gold key, which you earn by locking testimony into place; these are usually the biggest pieces of the plot. I played this with a couple friends, and the only place we got stuck was a red lock that asked for "three reasons to suspect the mother" when literally everything in the plot was pointing toward her, so we had to basically click everything until we found something it wanted and could extrapolate from there.

We finished our first pass in about 3 hours, and spent another 20-ish minutes cleaning up and getting the true ending, so it's not a very long game, but all four of us really enjoyed it. Plus, it's only $7, and I've spent way more on way less interesting afternoons. Definitely worth giving it a shot if detective stories are at all your jam.